![]() Much appreciated any help anyone can provide. Is it possible using this tool to have a seamless back and forth between maya using multiple embedded animations? If so.how? Now when I go back into maya I only see ONE animation embedded into the fbx prefab instead of the 4 I exported out with the fbx. ![]() I go to the FBX exporter plugin menu in maya and select "export" I edit the animation in maya and rebake each.Ħ. ![]() I'm wondering if I am missing capabilities of the tool that I'm not aware of.Ģ.Add animator with 4 animation clips (transform position animation, rotation animation, size animation, and combination animation) to the cube.Ģ.5 convert the scene asset into an fbx prefab.ģ.I go into maya and import the fbx using the FBX exporter maya pluginĤ.At this point, I only see only the first animation key framed to the object unless I go to the Time Editor and import the fbx again as an animation clip (with animations split to individual composition tracks). I'm having trouble using the FBX exporter tool to export animations from Unity to Maya and then getting a clear transfer back into Unity.
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